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Mejoras del lado Marvel en Ultimate Marvel Vs. Capcom 3

Ultimate Marvel Vs. Capcom 3 llegará a mediados de noviembre, y como sabéis, traerá muchas novedades con respecto a la entrega anterior, Marvel Vs. Capcom 3: Fate of Two Worlds. Destacan principalmente los nuevos personajes incluidos o los modos de juego añadidos, pero también se ha retocado todo lo anterior, corrigiendo errores y equilibrando al resto de luchadores. A continuación os dejamos una lista completa de todos los cambios que se han hecho con los antiguos personajes de Marvel, eso sí, en inglés.

Ultimate Marvel Vs. Capcom 3

Capitán América

– Can double jump.
– Charging Star causes untechable knockdown.
– Charging Star causes horizontal knockback.
– M. and H. versions of Charging Star cause less damage.
– Opponent’s untechable time after a Shield Slash has been decreased.
– L. Shield Slash can OTG.
– Added some invicibility time to his Backflip.
– Reduced opponents knockdown time after a Hyper Charging Star.
– Damage for assists γ and β have been increased.
– Number of hits in Hyper Charging Star can be increased through rapid buttons presses.

Masacre

– Ground normal moves can be canceled by his taunt.
– Mad Wheel cannot be canceled.
– Opponent down time after a throw has been increased.
– H.Ninja Gift floats lower.
– H.Ninja Gift causes longer opponent incapacitation.
– Incapacitation time from H. Ninja Gift decreases with combo length.
– Chimichangas!! can be activated from Quick Work.
– Special attacks can be canceled with a Teleport.
– Number of hits in Happy-Happy Trigger (ground and air ver.) can be increased through rapid button presses.

Dormammu

– Ground chains can go up to 3 hits.
– L. attacks cause greater push back.
– Dark Matter can be canceled.
– Flame Carpet will disappear if Dormammu is hit.
– Normal throw causes untechable knockdown.
– Dark Spell and Liberation can be performed in the air.
– Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).
– Liberation (2 red, 1 blue) causes untechable knockdown.
– Liberation (2 red, 1 blue) rocks come out slower.
– Liberation (2 red, 1 blue) rock damage has been increased.
– Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).
– Number of hits in Chaotic Flame can be increased through rapid button presses.

Dr. Muerte

– j.H. startup reduced, hit box enlarged.
– j.S. causes untechable knockdown.
– Total frames for j.Photon Shot have been reduced.
– Number of hits in Photon Array (ground and air ver.) can be increased through rapid button presses.
– Number of hits in Doom’s Time can be increased through rapid button presses.

Hulk

– Added new move “Incredible Punch.”
– “Incredible Punch” can be chained into from a variety of L. and M. attacks.
– Gamma Charge given higher hit priority.
– Gamma Charge now has super armor.
– Gamma Charge Second floats higher.
– Anti-air Gamma Charge Second M causes wall bounce.
– Decreased time needed to charge for Gamma Wave.
– Increased damage for Gamma Tornado.

Iron Man

– Adjusted his air dash properties (start up is slower, but speed is faster).
– Removed double jump, jump attacks can be canceled with air dash.
– cr. H. can be canceled.
– Increased opponent’s untechable time after a cr.H. hit.
– Increased hit box size of H. and j.S.
– Reduced minimum damage scaling on his normal attacks.
– Increased minimum damage scaling on his special attacks.
– Commands input during a Repulsor Blast are fixed on the direction he is facing
– Repulsor Spread command changed to pressing H. after Repulsor Blast.
– Repulsor Spread causes untechable knockdown.
– Smart Bomb damage increased.
– Decreased untechable time for opponents after a Smart Bomb hit.
– Total frames for a ground Smart Bomb have been decreased.
– Total frames for Flight are faster.
– Number of hits in Proton Cannon (ground and air ver.) can be increased through rapid buttons presses.
– Number of hits in Iron Avenger can be increased through rapid buttons presses.

Magneto

– Aerial forward tri-dash speed decreased slightly.
– H. no longer causes untechable knockdown.
– Total frames for L. and M. Electromagnetic Disruptor have been increased.
– Reduced opponent block stun from Electromagnetic Disruptor.
– Added new moves “Fatal Attraction,” “Repulsion,” and “Reverse Polarity.”
– Removed invincibility from Magnetic Tempest.
– Number of hits in Magnetic Tempest (ground and air ver.) can be increased through rapid button presses.
– Number of hits in Gravity Squeeze can be increased through rapid button presses.

MODOK

– Jump attacks can be canceled by air dashes.
– Number of hits in Killer Illumination can be increased through rapid button presses.

Fénix

– Health changed to 375,000.
– cr.M. range has been decreased slightly.
– TK Shot will disappear if Phoenix is hit.
– Phoenix is unable to perform additional actions after an Air TK Shot.
– TK Trap will disappear if Phoenix is hit.

Centinela

– Health changed to 900,000.
– Changed S. Launcher properties from Hyper Armor to Super Armor.
– Opponent’s untechable time after a Rocket Punch has been decreased.
– Push back from blocking Assist α from behind has been reversed.
– Number of hits in Plasma Storm can be increased through rapid button presses.

Hulka

– Changed to be a heavier character.
– cr.L. cannot be rapid fire canceled into itself.
– Reduced movement distance of cr.H. (slide).
– Added new move “Savage Swing”.
– If no commands are input for a moment after Runner’s Start, a Chariot with super armor properties can be activated.
– Torpedo from Runner’s Start transitions faster.
– Clothesline from Runner’s Start transitions faster.
– Opponent flies off further after being hit by Torpedo.
– Hitting an airborne opponent with Clothesline causes a wall bounce.
– Emerald Cannon causes you to move forward.
– Number of hits in Taking out the Trash can be increased through rotating the joystick.

Shuma-Gorath

– j.S. is now untechable, removed OTG property.
– For normal throws, not only health but Hyper Combo gauge is absorbed as well (decreases the opponent’s and adds it to the player’s side)
– Devitalization comes out faster.
– Number of hits in Chaos Dimension can be increased through rapid button presses.
– Number of hits in Hyper Mystic Smash can be increased through rapid button presses.

Spiderman

– Web Glide speed has been increased.
– Web Glide can OTG.
– Web Swing, Spider Sting, Web Ball can be canceled into Web Glide.
– Can activate air Web Swing from ground Web Swing.
– Web Throw is subject to damage scaling.
– The total frames for Crawler Assault have been decreased.
– Crawler Assalt causes untechable knockdown.
– Ultimate Web Throw attack direction has been changed to the side.
– Number of hits in Crawler Assault can be increased through rapid button presses.
– Number of hits in Ultimate Web Throw can be increased through rotating the joystick.

Tormenta

– Added new moves “Fair Wind” and “Foul Wind.”
– Number of hits in Lightning Storm (ground and air ver.) can be increased through rapid button presses.
– Number of hits in Hail Storm (ground and air ver.) can be increased through rapid button presses.
– Number of hits in Elemental Rage can be increased through rapid button presses.

Súper-Skrull

– Stone Dunk hit box has been increased.
– Orbital Grudge floats higher.
– Obrital Grudge super armor activates faster.
– Meteor Smash can be activated in the air.
– Death Penalty automatically brings you over the opponent.
– Number of hits in Inferno (ground and air ver.) can be increased through rapid button presses.

Taskmaster

– j.H. floats higher.
– Decreased minimum damage scaling on his normal attacks.
– Web Swing can be canceled.
– Charging Star causes opponent to fly to the side.
– Charging Star floats lower.
– Damage for Aim Master decreased.
– H. Aim Master floats lower.
– j.H. Aim Master floats lower.
– Added new move “Sting Master”.
– Decreased minimum damage scaling on his Hyper Combos.
– Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).
– Number of hits in Legion Arrow (ground and air ver.) can be increased through rapid button presses.

Thor

– Reduced push back for M.
– Hit boxes of L., j.L., Mighty Spark (before the beam comes out), and Mighty Smash have been enlarged slightly.
– Increased minimum damage scaling on his normal attacks.
– Increased minimum damage scaling on his special attacks.
– Opponent’s untechable time after Mighty Spark has been increased.
– Less time is needed to fully charge H. Mighty Smash.
– Total frames for Mighty Strike have been reduced.
– Less time is needed to fully charge Mighty Strike.
– Active throw frames of Mighty Hurricane have been increased for all strengths.
– Mighty Punish is invincible from the 1st frame.
– Increased advantage time of Mighty Punish.
– Active throw frames of Mighty Punish have been increased.
– Number of hits in Mighty Tornado (ground and air ver.) can be increased through rapid button presses.

Lobezno

– Dive Kick and j.L. hit box sizes have been reduced.
– Berserker Slash invincibility has been removed.
– Added new move “Berserker Rage” (formerly known as “Swiss Cheese”)
– Berserker Charge command input priority changed to the lowest among Hyper Combos.
– Number of hits in Berserker Barrage X can be increased through rapid buttons presses.
– Number of hits in Fatal Claw (ground and air ver.) can be increased through rapid buttons presses.
– Number of hits in Weapon X can be increased through rapid buttons presses.

X-23

– Mid-air special attacks can be canceled into Talon Attack.
– Crescent Scythe floats higher.
– Decreased untechable time for opponents after a Crescent Scythe hit.
– Rage Trigger causes opponent to fly further to the side.
– Number of hits in Rage Trigger can be increased through rapid buttons presses.