Mejoras del lado Capcom en Ultimate Marvel Vs. Capcom 3

Ultimate Marvel Vs. Capcom 3

La semana pasada publicamos los cambios que sufrirán los luchadores de Marvel en el esperado juego Ultimate Marvel Vs. Capcom 3. Ahora le toca al turno a los luchadores de Capcom, y aquí os dejamos todos los cambios, arreglos y añadidos con los que contarán con respecto al juego original (en inglés).

Ultimate Marvel Vs. Capcom 3

Viewtiful Joe

– Reduced hittable area when in the air.
– Increased priority of j.S.
– Slightly increased range of ground normal throws.
– Reduced total frames of Shocking Pink.
– Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.
– Added new move “V-Dodge”
– Air Desperado can OTG.
– Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

– Health increased to 850,000.
– Changed falling speed of j.S.
– j.S can OTG.
– Added starup invincibility to Heavenly Slash.
– Increased untechable time for first hit of Hellbound Slash.
– Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

– Decreased hit stun time on all normal attacks (L,M,H).
– Decreased hit box size of M, cr.M.
– Increased active frames of cr.M.
– Stance change is possible in mid-air.
– Increased active frames of charged Thunder Edge.
– Sword portion of Glaive Chop causes knockdown.
– Decreased untechable time of Assist β (Cold Star).
– Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

– Increased feint input timing slightly for L and M versions of Thunder Knuckle.
– Slightly decreased forward moving range of Thunder Knuckle M.
– Untechable time from Thunder Knuckle H decreases with combo length.
– Added new move “Optic Laser”

Wesker

– Health decreased to 1,000,000.
– Damage and speed increase as his sunglasses get damaged.
– Decreased startup of j.M.
– Decreased float of Samurai Edge (Horizontal Fire).
– Adjusted untechable time for all versions of Samurai Edge.
– Phantom Move can be performed after Cobra Strike.
– Decreased attack startup time of Jaguar Dash and increased active frames.
– Increased damage of Jaguar Kick.
– Increased hit box of Tiger Uppercut L and M.
– Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.
– Increased invincibility frame startup of Rhino Charge.
– Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.
– Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

– Can act immediately after a dash.
– Increased float of cr.H.
– Decreased startup of j.S and increased active frames.
– Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.
– Minimum damage scaling on special attacks has been increased.
– Increased active frames of Shot Gun.
– Decreaed damage of Shot Gun.
– Decreased untechable time of first hit of Combination Punch H.
– Decreased gap of Prone Shot.
– Machinegun portion of Sweep Combo can OTG.

Jill

– All attacks float a little higher.
– Slightly decreased forward moving range of cr.M.
– Slightly reduced hit box sizes of all jumping attacks.

Spencer

– Increased movement speed of Zip Line.
– Spencer will float higher during Zip Kick.
– Slightly decreased initial startup of Armor Piercer.
– Added new move “Bionic Bomber.”

Zero

– Health increased to 830,000.
– Decreased hit stun time on all normal attacks (L,M,H).
– Slightly increased horizontal air knockback from Shippuga.
– Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.
– Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).
– Max Hyper Zero Blaster no longer causes untechable knockdown.
– Ground recovery time increased after Sentsuizan.
– Changed angle of Sentsuizan H.
– Raikousen will go behind an opponent in the corner.

Dante

– Increased knockback for all moves.
– Adjusted hit stun time and float heights for all moves.
– Decreased minimum damage scaling on normal and special attacks.
– Decreased hitbox size of L and M.
– Lowered float of Clay Pigeon.
– Decreased cancel time during startup of Bold Move.
– Commands that were performed through repetitve joystick motions can now be done with a single additional button press.
– Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.
– Decreased damage of Volcano-Beehive.
– Slightly increased horizontal knockback from Beehive.
– During Devil Trigger, Dante can now triple jump and double air dash.
– Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

– Chain combo M -> cr.M -> cr.H or H is now possible.
– Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.
– Decreased total frames of Air Raid.
– Air Maximum Voltage can OTG.
– Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

– j.H causes greater knockback.
– Increased down time from a normal throw.
– Gustaff Fire is cancelable.
– Increased jump cancel time of Gustaff Fire.
– Untechable time from rock pickup part of Bandit Boulder decreases with combo length.
– Can cancel after throwing the rocks in Bandit Boulder.
– Increased minimum damage scaling of special attacks.
– Servbot Launcher (all versions) can be rapid fire up to three times in a row.
– Lowered float of ground Bonne Strike.
– Untechable time from Air Bonne Strike decreases with combo length.
– Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.
– Removed invincibility from Assist β (Gustaff Fire).
– Additional hits can be added to Servbot Surprise through rapid buttons presses.
– Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

– cr.H causes knockdown.
– cr.H can OTG.
– cr.H cannot be canceled.
– Falls faster after an air throw.
– Decreased initial startup invincibility of Assist α (Double Lariat).
– Assist α (Double Lariat) no longer causes untechable knockdown.
– Added invincibility to Rapid Fire Fist.
– Additional hits can be added to Rapid Fire Fist through rapid buttons presses.
– Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

– Untechable time from Toy Touch decreases with combo length.
– Rolling Buckler no longer automatically tracks towards the opponent.
– Delta Kick can be done in the air.
– Third hit of Air Delta Kick causes ground bounce.
– Decreased total frames of Sand Splash (all versions).
– Sand Splash can OTG.
– Decreased total frames of Kitty’s Helper.
– Additional hits can be added to Dancing Flash through rapid buttons presses.
– Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

– j.H, j.S priority has been slightly increased.
– Increased frame advantage after all her throws.
– Increased damage of Soul Fist.
– Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.
– Added new move “Soul Drain.”
– Decreased total frames for Flight.
– Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

– Can act immediately after a dash.
– Minimum damage scaling on normal attacks has been increased.
– Collarbone Breaker can be canceled.
– Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”
– Added new move “Hado Kakusei.”
– During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”
– Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.
– Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei

– Reduced startup of cr.M and decreased active frames.
– Jump attacks cause slightly less float.
– Rantetsu can chain combo into Edoga.
– Increased untechable time from Edoga.
– Increased variety of items Lei Lei can throw during Anki Hou.
– Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

– Health decreased to 750,000.
– Decreased priority of Tatsumaki Zankukyaku.
– Increased horizontal knockback range of Tatsumaki Zankukyaku.
– Hyakkishu can be done in the air.
– Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.
– Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.
– Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

– M, cr.M can be jump canceled.
– Yosokyaku can OTG.
– Slightly increased priority of Hyakuretsukyaku.
– Adjusted so Kikoanken is easier to perform.
– Decreased startup of Tenshokyaku.
– Increased untechable time from last hit of Tenshokyaku.
– Can act after an Air Tenshokyaku.
– Lowered arc of Air Tenshokyaku L.
– Added new move “EX Spinning Bird Kick.”
– Additional hits can be added to Kikosho through rapid buttons presses.